


In the shorter term, we'll see "lots of quality of life updates" in response to player feedback. That's another title, but it's quite a way off." We will now definitely be able to do the next big thing. He's not letting on what that game will be, but does hint that "We've got plans for the franchise, not just to take it sideways and do the obvious things. We're definitely going to be able to make another game." But it very quickly became apparent that it's better than that. "We were hoping that we'd do well enough to make another game - that was really our grand ambition. "The reception for Bomber Crew has been really good", Miller tells me, something borne out by its 1500 Steam reviews and 'Very Positive' rating. I did not cover the game myself before and around its release for this reason, but it seems less problematic now the game's hit it big (its publisher Curve having announced that it brought in $1m in revenue during its first two weeks on sale). Bomber Crew will quite likely continue to be the Memphis Belle of the ball.ĭisclosure: I've known Dave Miller for a few years as he's an old friend of my partner.
#Bomber crew one wheel landing free#
In the far future, there'll be another game that is "not just the obvious thing", but ahead of that, a bunch of free updates followed by three clumps of DLC - one of which is something the game's audience has been clamouring for. Its success has far outstripped the expectations of this two-person Brighton studio as such, its co-designer and artist Dave Miller tells me, "we've got plans for the franchise which we will now definitely be able to do." Released in the eye of the silly season storm, and crucially getting in there before the bigger, noisier World War Twos of Wolfenstein and COD arrived, Runner Duck Games' airborne "strategic survival sim" Bomber Crew has done the business.
